The wardrobe options are even more varied than the body parts! Step 1 Once the character's body is built and adjusted, the next major element is clothing.
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The option menus automatically update as a result. Then click and drag on a body part to adjust the size and/or relative location of that part. While the folders are laid out in a very logical fashion, a faster way to select the exact body part to edit is to use the Select Tool-it's the white arrow in the toolbar on the left. The properties panel reveals several folders, one for each body region and several settings for that specific body part. Step 4Īfter the model is fully assembled, switch to the Customize tab. The model is fully 3D, and the toolbar on the left contains tools to move and spin the model so you can examine your creation from any angle.
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Select one from the library and the program automatically adds the limb to the model and blends the skin and muscles in perfectly. The arms and legs are added in the same way. Again, seek out a good starting point as the details are fully adjustable later on. Step 2Īfter you've chosen a head, the program will automatically offer up a library of torsos to mount the head on. Most of the head and facial features are adjustable later on. If you don't see one that perfectly matches your character, just choose the one that fits the closest. There's a host of available cranium types to choose from. The first step upon launching Fuse is to select the head of the character. The interface is neatly laid out so that it is always quite obvious what the current step is doing and where to go next. The workflow of Fuse is wonderfully straightforward and, even with a wide array of options, the process is never confusing.
But it doesn't have the learning curve those programs require either. While Fuse is somewhat limited in what it can create, it is a fun application that is highly intuitive, surprisingly powerful, and very easy to use. Characters that are created with Fuse can be brought into Photoshop CC, or they can be uploaded to Mixamo's 3D character library.įuse is not a robust 3D content creator like Maya or 3D Studio Max. The fine folks at Mixamo are responsible for the creation of Fuse, and their other product line hosts several other applications designed for more intensive work in 3D character development.Īn agreement between Mixamo and Adobe is what brought about the inclusion of Fuse in the Creative Cloud lineup. The characters can then interact with the other 3D elements in Photoshop and have poses or pre-recorded animations applied to them.
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The software provides the means to easily create and import actual 3D characters into Photoshop.
It is listed as a limited-time " preview" application. Adobe Fuse an impressive little program that provides a fun way to develop unique human characters to add to your designs in Photoshop.įuse is an available app for current members of Adobe Creative Cloud.